
Town Landscape
A small town exploration game, except you also have a CoinBall™-brand bouncy-ball. Wander around town and collect all 8 coins with your trusty CoinBall™-brand bouncy-ball! Kick, pickup, and throw your way to completing the collect-a-thon, but make sure to keep your eyes on CoinBall™-brand bouncy-ball! Featuring physics-based fun, pick-up-able traffic cones, a day/night cycle, and, of course, the CoinBall™-brand bouncy-ball!
[WASD] - Move
[Shift] - sprint
[E] - Pick up / throw object
Assets Used:
- Road Props Pack [Aleksey Kozhemyakin]
https://assetstore.unity.com/packages/package/51319 - Furniture FREE - Low Poly 3D Models Pack [ithappy]
https://assetstore.unity.com/packages/package/260522 - (HDRP) NYC-like City Buildings Set (PBR) [MARCIN'S ASSETS]
https://assetstore.unity.com/packages/package/239452 - Stylize Water Texture [LowlyPoly]
https://assetstore.unity.com/packages/package/153577 - Free Trees [Ada_King]
https://assetstore.unity.com/packages/package/103208 - Roadside Tales Free - Modular Fence Narrative Pack [EmacEArt]
https://assetstore.unity.com/packages/package/133601 - (FREE) Ground Textures [AspectStudio]
https://assetstore.unity.com/packages/package/364358 - Pandazole - City Town Lowpoly Pack [Pandazole]
https://assetstore.unity.com/packages/package/205787 - Simple Gems and Items Ultimate Animated Customizable Pack [BenjaTheMaker]
https://assetstore.unity.com/packages/package/73764
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS |
| Author | Mediocre-Mr-Fish |
| Made with | Unity |
| Tags | 3D, Exploration, First-Person, No AI, Short, Singleplayer |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |



Comments
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I really like the design of this town! It's cool how you added a day and night cycle for the skybox. I also find the physics of the coin ball fun
I'm a fan of the assets you've included, especially the apartment buildings.
I really like the level of interaction you include. Giving the character free will to move objects is a really cool idea.
Really cool! This was very fun, and also, for some reason the name 'Coinball' just stretched across the ball made it even funnier for me lol, I'm very curious about this brand
The physics are so much fun in this game! The town is well designed, and the forest looks like it took a while. I like the variety of assets present as well.
loved the day night cycle, it combined with the map design and gives unique vibe at different time to keep the coin seeking quest dynamic and refreshed
I like the way you deal with the winning condition of the game---throw the ball to win the coin instead of using body to touch it
I love all the interactive features of your game! The textures and models you chose really supported the general vibe of the game, adding a fun exploration component to a relatively simple concept.
The physics of the game were nice and being able to pick up and throw the ball made the game mechanics stand out. House assets were nice, some music would make this game even better.
I like how getting the coin requires the coinball to be acquired, but I think it would be even more cool with there needing parkour to get a coin since the map is so large.
I think the lack of a crosshair actually makes the game more interesting. It makes you miss more often, allowing you to walk through the scene. Also, being careful not to kick your ball keeps you engaged on something concrete while still exploring the scene to collect coins (which is a great incentive). It looked really fun!
You went above and beyond for this project! I really like the interactiveness of this game, especially the inclusion of physics. Great use of assets to make the world feel open-world and large. In the future I would add a more definite end and add sound to the ball, but other than that it's fantastic!
The movement of sun is so great, and I like the town you built. The mechanic of looking for coins is interesting, and the sign that reports how many coins left works really well.
I think the mechanic is really fun and makes it feel like theres an objective while you're exploring the town!
i love you coin ball bouncy ball tm
I like the varied environment and the ability to pickup and throw the coinball!
The city is very expansive and I like the gameplay you added! The day/night cycle is also cool
I Like the concept of picking up and throwing the ball, and the 3D modeling looks great. I also like how the sun moves